MAKING BINAURAL SPATIAL AUDIO EASIER
SONIC REALITY ENGINE
01 / EASY
Spatial audio should be easy. With Sympan you can just attach audio to an object and let the engine do the rest. As the object moves through space, the sonic reality engine intelligently handles the acoustic physics so you don't need to. Easy from start to finish.
02 / REALISTIC
The sonic reality engine keeps your audio natural sounding with smooth organic filters for hi-fi quality. Fine spatial resolution means a listener can easily locate stationary and moving sounds, accurately judging direction, distance and velocity.
03 / FAST
Our efficient DSP model produces the required spatial cues with zero-latency for results in real-time. We've optimised the simulation of sonic reality to the speed-of-sound. And the engine is lightweight too, installable to devices of a bigger end-user audience.
The two founders at Kinicho have been working with music and audio over a long career. In 2012 we had a bright idea for a music App that required binaural 3D audio. But the pain of working with HRTFs was too much: we couldn't find a way to get hi-fi quality music into virtual space. We never delivered that app.
In 2015 we had a vision of a new way of doing spatial audio that moved away from the pain of HRTF. We had a vision of a new 3D audio engine that would democratise Spatial Audio creation and revolutionise its distribution. An audio engine that intelligently handles acoustic physics to create natural sonic spaces.
Our Sonic Reality Engine simulates wave propagation in virtual spaces. It mimics the way we listen in nature. We have a patent-pending approach that intelligently replicates how sound gets to the ears and what can affect it on the way. Our simulation model is really fast and efficient with fewer filtering steps.
GET IN TOUCH
Tel: +44 151 729 2990
c/o FACT, 88 Wood Street
Liverpool, L1 4DQ